Showing posts with label X-Men. Show all posts
Showing posts with label X-Men. Show all posts

Wednesday, March 11, 2015

AUTHOR INTERVIEW: Chris Claremont at Long Beach Comic Expo 2/28/15

You like the X-Men movies? Did you cheer when Big Hero 6 won an Oscar? This is the man you need to thank for all of it, Mr. Chris Claremont. A veteran comic book writer, he's responsible for the rising of Marvel Comics in the mainstream, he made the X-Men cool again, he created Big Hero 6 and he wrote the stories behind all of the X-Men films. Not to mention his amazing original fantasy comics, and the fact that he paved the way for female characters in superhero comics.
I was honored enough to be able to interview him at Long Beach Comic Expo on February 28th. I'm still in a little bit of shock, as this man is truly a legend.






1. When/why did you decide to get into comics?

Sheer dumb luck! When I was in university, they used to shut down in January and February for what they would call field period. Students were expected to go out and get a job related to their major. At the time, my majors were political theory and acting. It was January of 1969 and in the newly-elected Richard Nixon White House, the odds of a student at a radical leftist school getting a job in political theory were limited. And let's face it, there were no jobs in acting at all on Broadway in those days. So, I figured I'd get a job related to writing. My parents were good friends with Al Jaffee at Mad Magazine and I figured I could wprk as a gofer. That would be cool. Al called my folks and told them, "There is no way in Hell I am going to get your son a job at Mad Magazine. You are my friends. You would never speak to me again. Do you have any idea what goes on there? But I do know Stan Lee. Would he like to work at Marvek comics?" And I said yeah, that sounds cool. So Stan called me up and literally said, [imitating Lee] "Hello there, true believer!" He does talk like that. And he said yeah, we could use a gofer, but we're a small cheap publishing company and we can't afford to pay much. And I said, "Well this is for college credit: we're not allowed to ask for money." "You're hired!" Next thing I knew I was in the office for two months. It paid train fare, all of twenty bucks a week.

2. You've inspired many generations of writers. Who.inspired you? What did you like reading when you were young?

Books. Theatre books, classics of English lit, classics and modern American lit, anything and everything, including more science fiction than I can shake a stick at. The first professional sale I ever made was to the Magazine of Fantasy and Science Fiction. So, I've been a member of SIFA for longer than I care to count. And when you read, you know, people like Henry Heinlein and Isaac Asimov, to walk in their footsteps is really cool. And to try and do better is even cooler. So, I guess my rule is I'll keep trying till I get it right! Fortunately, I still have a long wat to go.

3. You're known for giving female characters more prolific roles than others in your generation did when you were doing X-Men. Did you have any idea thay by doing that you were setting the bar for the future of women in comics.

I wasn't interested in setting a bar, I was interested in creating good characters. Most of the women I know are not wallflowers, they are strong, assertive, professional, pardon the expression, kick ass ladies. Why shouldn't they have characters on paper or on film that they can relate to, that walk the same path? It's like, why should Sue Storm be a wimp? She flew up into space: that takes guts. One of the most seminal elements of the X-Men success back in the day was that we were selling upwards of four hundred thousand copies an issue, aiming for five. At least a quarter of that were women. If you've got  hundred and fifty thousand readers who are women, who are interested in the story amd inspired by the characters, willing to come back month after month, or twice a month as we were in the summer, then it impulses a responsibility on the writer to generate characters and circumstances that make the experience worthy of the audience. And because we're a serial meduim, keep them coming back for more...and the way to keep them coming back for more is give everybody stories they think are cool, and characters they relate to. That should be for any serialized publication, for any TV show, for any movie. [Seeing someone hand him the comic to sign] Big Hero 6, had really cool characters, many of which were female. Well, arafa is a special case, because John is just too darn brilliant for words. If you do brilliant, strong, dynamic female characters, you have to create dynamic male characters to stand with them, beside them. Dynamic evil villains to oppose them. You up the game for everybody.  Half the fun of Mystique as a villain is she wins as often as she loses if she's done right.  If you create great characters and put them in situations that are wotrthy of them, then ideally the audience will come, keep coming and want to see more. If everybody is interesting, it doesn't mean they're not flawed, or that they won't screw up. The point is, if the people in reality are exciting, the fiction should mirror that.

4. When you were originally working on comics like X-Men and Big Hero 6, did you ever think that, decades later, they'd be not just as popular but evem more so now?

I never think anything [laughs]. When I started marvel was a dying company. None of is thought that it woulf be around by the 1980s, so the whole point behind Dave and I doing the X-Men was we just wanted to have fun, and let the chips fall where they may. No one had any sense that the industry was about to turn inside out and take off like an ICBM. I suspect if we had, discussions would have been a lot more interesting in terms of ownership and character rights, but that's back in the day. You jnrow, if I could turn back time, if we could see the future...but we can't. You just had to play the hand you're holding and c'est la vie.
The thing with the X-Men was that I and the editors and artists I worked with managed to crystallize around an arc of characters who were fun to read and fun to write and fun to draw. Ideally, the audience kept coming back for more, and the sales kept going up. From my perspective, as a writer and a creator, that's exactly what I wanted. I think that's all any writer in a commercial structure would want.

5. Out of all the original, creator-owned comics that you've created, do any stand out as your personal favorite? If you could go back and and add anything to them, what would it be and why?

My favorite is the one I haven't done yet, so that's the next one on the list. In terms of going back, ehat would I do? I'd try to find a way to persuade John Bolton to do the next Marada the She-Wolf. I'd try to find a way to talk Michael Golden into finishing the project we started. I'd try to talk me into spending more time doing the creator-owned work than the mainstream ones, but that's...you play the hand you're dealt. I'd find a way to make Sovereign Seven more commercially dynamic. It would've been fun being an executive at Marvel and having a hit title at DC simultaneously.

6. What is a title that you would like to work on thst you haven't yet?

At this point, from that perspective, I've written pretty much everything. If I had my drithers, what I'd want to do now is my own stuff. I came into comics in an era when Stan's dictum was, he gives you a book. Doing stuff for Marvel, DC, or Dark Horse or anyone else, it's theirs. It's fun, but that's work. Id like to try and do more stuff that's mine. The frustration in terms of comics...I mean, years ago, I had an offer from a major book publisher, a three volume graphic novel, a hundred and twenty eight pages. They were willing to pay ninety thousand dollars a book. So the way it would be split was it would be thirty grand for me, sixty for the artist. I'd cover the lettering and he'd do the colors. And that was in 1990, so that was serious money. And it was a major publisher. Not a comic publisher, but a prose publisher. Couldn't find anyone, because artists could make more money working for Marvel or DC, and then selling the originals at conventions. It was a lot easier to just dp an issue of Spiderman, than to take the risk of a graphic novel. Maybe the ideas weren't perfect, either. I don't know. The personnel changed with the publisher and the deal went south. But that's the frustration of the real world of comics. Sometimes it meshes perfectly, sometimes it doesn't. Sometimes you'll have Mark Malar amd John Romita Jr. coming up with a kick ass story that is instant money. My problem is, the original stuff that I was interested in and that I worked with when we got published was all medieval fantasy. Not so cool. But that's life in publishing. You keep trying till you get it right.

7. Inspiration behind Shadow Moon?

George [Lucas] and I sat down and--I love this, I'm saying "George and I sat down"--we were together for a  day at Lucasfilm, just talking about the concept, talking about the world, talking about ideas he had, ideas I had, and seeing what meshed and what didn't. My feeling from the start was that all we saw in Willow was a small fraction of a world, and I wanted to show more of that world. I wanted to get different people, different types of people, different cultures. To demonstrate that Elora Danan's role in the world was important amd why it was important. But also, if we're doing a book about Elora growing up, a whole arc about her, the essence was to create in her a tangible, real person that the audience can relate to, that they can understandas a human being. Not as an icon and then try and see what happens next. The same goes for Willow. It's not that he's just an object, the dwarf, he's a person. The elves were people. The idea was to do with the novel what I dis with the comics, with any other stories, make the protagonists real, identifiable, so that when you get to the end, you sit back and realize it was a good ride.
My wife's, the brains of the operation, attitude is: better I should have spent the three years working on something that was mine, not something that was George's, but the fact is I'm as much of a fan geek as anybody. The chance to work with George was just, like, "Oh, man, Mr. Lucas!" We are but fools. Not that it wasn't fun, it was great! It's just...woulda shoulda coulda. My Stan Lee moment done sideways.

8. Out of anyone dead or alive, be it an artist, writer, producer, or anyone, who would you most like to work with?

Shakespeare. I used to be an actor and I'd love to do it for real. Because, there's no way I can pick one writer, or one artist or one anything to work with in the present, because it would always be a "but". And even with Shakespeare, it's like, yeah, but you know...John Huston was cool, too. You win some, you lose some. Perhaps there's another dimension where there's Chris Claremont who's an actor.

9. Thank you for participating in the interview. Can you please leave the readers with three things that may surprise them about you?

I haven't a clue!





You can find more on Mr. Claremont at his official site.

You can attend the next Long Beach Comic Expo/Con, just click here!

Wednesday, February 18, 2015

PRESS RELEASE: Announcing the Finalists for the First Ever Dwayne McDuffie Award for Diversity at Long Beach Comic Expo

Announcing the Finalists for the First Ever Dwayne McDuffie Award for Diversity

February 18, Long Beach, CA) The finalists for the first ever Dwayne McDuffie Award for Diversity Award were announced today. The five nominated titles are:

HEX11 by  Lisa K. Weber and Kelly Sue Milano (HexComics)

M.F.K. by Nilah Magruder (http://www.mfkcomic.com/)

MS. MARVEL by G. Willow Wilson and Adrian Alphona (Marvel Entertainment)

THE SHADOW HERO by Gene Luen Yang and Sonny Liew (First Second Books)

SHAFT by David F. Walker and Bilquis Evely (Dynamite Entertainment)

The winner will be announced at the first ever Dwayne McDuffie Award for Diversity ceremony event to be held later this month at Long Beach Comic Expo on Saturday February 28 at 2 PM PT. The Award is named in honor of Dwayne McDuffie, the legendary writer and producer who co-founded and created Milestone Media. As a writer, Dwayne created or co-created more than a dozen series, including DAMAGE CONTROL, DEATHLOK II, ICON, STATIC, XOMBI, THE ROAD TO HELL and HARDWARE.

“The nominees for the first ever Dwayne McDuffie Award reflect the best of what a comic book can be,” said Matt Wayne, the Director of the Dwayne McDuffie Award for Diversity. “These five titles, as different as they are, reflect Dwayne’s aspirations for the comic book industry. They are diverse, inclusive and forward looking.”

“I am so proud that my husband's personal mission to include a more diverse array of voices--both in content and creators--is able to continue now through this Award in his name, by encouraging others who share his vision of comics, characters, and the industry itself better mirroring society,” said Charlotte McDuffie.

The Dwayne McDuffie Award Selection Committee consists of eight prominent comics and animation professionals who knew McDuffie and have demonstrated a commitment to inclusiveness:

Neo Edmund – Novelist, animation and comics writer;

Joan Hilty – Nickelodeon Comics Editor; Creator of Bitter Girl;

Joseph Illidge – Former Editor, Milestone and DC Comics; Columnist, Comic Book Resources; Writer, First Second Books;

Heidi MacDonald – Editor in Chief, The Beat;

Glen Murakami – Producer/Supervising Director, DC animated properties and Ben 10: Alien Force/Ultimate Alien;

Eugene Son – Comics writer/Story Editor, Ultimate Spider-Man Animated;

William J. Watkins – Writer; Former owner, Chicago's first Black-owned comics store;

Len Wein – Co-creator Swamp Thing, Wolverine, New X-Men; Former Editor-in-Chief- of Marvel Comics and Senior Editor, DC Comics.

“The Long Beach shows are committed to diversity,” said Martha Donato, Executive Director of Long Beach Comic Expo. “It’s our great pleasure to host the Dwayne McDuffie Award for Diversity Award ceremony and to celebrate the legacy of a wonderful man and writer who inspired so many people with his words, his action and his creations.”

Reginald Hudlin, an innovator of the modern black film movement (House Party, Boomerang and BeBe’s Kids), will be the Keynote Speaker at the Dwayne McDuffie Award for Diversity Award ceremony later this month.

Tickets for Long Beach Comic Expo are available now at www.longbeachcomicexpo.com. Follow Long Beach Comic Expo on Facebook and Twitter for the latest news and information about the McDuffie Award.

For interview requests contact:

David Hyde

Superfan Promotions LLC

david.hyde@superfanpromotions.com; 917-803-6684

@superfanpr

ABOUT THE CREATORS OF HEX11:

Kelly Sue Milano was introduced to comics the way most five-year-old girls are: by getting taken to the Fullerton AMC Theaters to see Batman with her Dad in the summer of 1989. Though she wasn't stoked at first, what followed was total and complete love. Not just with superheroes and comics - but with stories. She has been published in the Orange County Register, has written award-winning short stories, monologues, and comedy sketches, and has contributed to the development of several film projects for Periscope Entertainment. She also curates the blog for A.WAKE; a movement dedicated to celebrating female artists. Kelly Sue is a sucker for Nabakov and fancy coffee and currently lives in Los Angeles with her dog, Louie.

Lisa K. Weber makes art for comics, kid’s books, and cartoons. She also enjoys satire, white wine, and classic rock hits. She has created artwork for comic adaptations of Edgar Allan Poe's Hop-Frog, Oscar Wilde's The Picture of Dorian Gray, Sheridan Le Fanu’s Carmilla, and Saki’s Tobermory, all featured in Graphic Classics. Her illustrations have appeared in publications from Penguin Books, Houghton-Mifflin Harcourt, Scholastic Inc, and Capstone Press. She has also contributed character designs and storyboards for Nickelodeon, Curious Pictures, and PBS Kids. Lisa currently lives and works in Los Angeles, California.

ABOUT THE CREATORS OF M.F.K.:

Nilah Magruder is a storyboard and concept artist artist in Los Angeles. Born and raised in Maryland, from a young age she developed an eternal love for three things: nature, books, and animation. Naturally, all of her school notebooks were full of doodles of animals and cartoon characters.

Nilah received a B.A. in communication arts from Hood College and B.F.A. in computer animation from Ringling College of Art and Design. She has illustrated for comics, children's books, film and commercial television. Interested in exploring diversity in storytelling, she launched the action-adventure webcomic M.F.K. She believes that everyone should have characters with whom they can relate in their chosen entertainment, be it comic book, novel, film, TV, or video game.

ABOUT THE WRITER & ARTIST OF MS. MARVEL:

G. Willow Wilson is a novelist and comic book writer based in Seattle. Her works include the novel Alif the Unseen, a New York Times Notable Book and winner of the 2013 World Fantasy Award for Best Novel. She is the creator, with artist Adrian Alphona, of the bestselling All-New Ms. Marvel series from Marvel Comics. Her series Air (DC/Vertigo) and Mystic: The Tenth Apprentice (Marvel) were both nominated for Eisner Awards. In what spare time she has, Willow enjoys playing MMOs, watching British television, cooking, and maintaining the proud tradition of the Oxford comma. She lives with her husband and their two children.

Adrian Alphona is the artist of MS. MARVEL. He illustrated an acclaimed run of RUNAWAYS written by Brian K Vaughan for Marvel Entertainment.

ABOUT THE CREATORS OF THE SHADOW HERO :

Gene Luen Yang's 2006 book American Born Chinese was the first graphic novel to be nominated for a National Book Award and the first to win the American Library Association's Michael L. Printz Award. His 2013 two-volume graphic novel Boxers & Saints was also nominated for a National Book Award and won the L.A. Times Book Prize.  Gene currently lives in the San Francisco Bay Area with his wife and children.

Sonny Liew is a comic artist, painter and illustrator whose work includes titles for DC Vertigo, Marvel Comics and First Second Books. He has received Eisner nominations for his art on Wonderland (Disney), as well as for spearheading Liquid City (Image Comics), a multi-volume comics anthology featuring creators from Southeast  Asia. His Malinky Robot series was a Xeric grant recipient and winner of the Best Science Fiction Comic Album Award at the Utopiales SF Festival in Nantes (2009).
His latest work is The Art of Charlie Chan Hock Chye, which will be published by Pantheon Books in 2016.

ABOUT THE WRITER & ARTIST OF SHAFT:

David F. Walker is an award-winning journalist, filmmaker, and author of the YA series The Adventures of Darius Logan. His publication BadAzz MoFo became internationally known as the indispensable resource guide to black films of the 1970s. His work in comics includes the series Shaft (Dynamite Entertainment), Doc Savage (Dynamite Entertainment), Number 13 (Dark Horse Comics), The Army of Dr. Moreau (IDW/Monkeybrain Comics), and The Supernals Experiment (Canon Comics).

Bilquis Evely is a 24-year-old Brazilian comic book artist. She started her professional life in 2010 as the penceiller of the Brazilian comic book, Luluzinha Teen e Sua Turma" Her recent work includes The Shadow and Doc Savage for Dynamite. She is currently working on Shaft, which is written by David F. Walker.

ABOUT DWAYNE MCDUFFIE:

Dwayne McDuffie is best known as the co-founder and creator of Milestone Media. He was a Story Editor on the KIDS WB’s Emmy Award-winning animated series STATIC SHOCK, which he co-created. He was also a Producer and Story Editor on Cartoon Network’s JUSTICE LEAGUE. He was Editor-In-Chief of Milestone Media’s award-winning line of comic books, managing an editorial operation which boasted the best on-time delivery record in the industry for nearly four years running and has also worked as an editor for Marvel Comics and Harvey Entertainment. As a writer, Dwayne created or co-created more than a dozen series, including DAMAGE CONTROL, DEATHLOK II, ICON, STATIC, XOMBI, THE ROAD TO HELL and HARDWARE. He wrote stories for dozens of other comics, including, SPIDER-MAN, BATMAN: LEGENDS OF THE DARK KNIGHT, THE TICK, CAPTAIN MARVEL, AVENGERS SPOTLIGHT, BACK TO THE FUTURE, HELLRAISER, ULTRAMAN, (The Artist Formerly Known As) PRINCE and X-O MANOWAR.
Dwayne won the 2003 HUMANITAS PRIZE for “Jimmy,” a STATIC SHOCK script about gun violence in schools. He was nominated for two EMMY AWARDS for the TV series STATIC SHOCK, a WRITERS GUILD AWARD for the TV series JUSTICE LEAGUE and three EISNER AWARDS for his work in comic books. His comic book work won eleven PARENTS’ CHOICE AWARDS, six “Best Editor” awards, and a GOLDEN APPLE AWARD for his “use of popular art to promote and enhance human dignity.”

Dwayne was born and raised in Detroit, Michigan and attended The Roeper School. Before entering comics, he studied in undergraduate and graduate programs at The University of Michigan, then attended film school at New York University’s Tisch School of the Arts. He also co-hosted a radio comedy program, while moonlighting pseudonymously as a freelance writer for stand-up comedians and late-night television comedy programs. He wrote scripts for an animated feature, episodes of BEN 10: ALIEN FORCE, STATIC SHOCK!, JUSTICE LEAGUE, WHAT’S NEW, SCOOBY-DOO? and TEEN TITANS.

ABOUT LONG BEACH EXPO:

Long Beach Comic Expo is an annual event held at the Long Beach Convention Center that celebrates comic books and pop culture and showcases the exceptional works of talented writers, artists, illustrators and creators of all types of pop culture. At Long Beach Comic Expo, you’ll find exhibitors promoting and selling all types of related products, as well as entertaining and educational programs for all ages, guest signings and meet & greet sessions with celebrities. Long Beach Comic Expo is a MAD Event Management, LLC production. To learn more and purchase tickets, please visit www.longbeachcomicexpo.com.